Mine, mine, mine...
"Mine, mine, mine" is a calm mining game made for the Alchemy Jam #7.
The mine was always your greatest desire.. but now that you actually work here, it is not quite what you imagined.
Controls:
- Walking (WASD or arrow keys)
- Digging (SPACE while walking)
- Placing a bomb (B)
- Mining minigame (Mouse)
After 5 years I returned to game development. This little game is a bunch of concepts that I wrote down during that time (greatly reduced). Most of it is proof of concept to see how far I could come in the given time frame.
May RNG be on your site when searching for the right items and have fun!
Credits:
Fossils - Stephen Challener (Redshrike), hosted by OpenGameArt.org
| Published | 9 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | ZoomDevelopment |
| Made with | Unity |



Comments
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This is utterly fantastic.
Music, atmospheric and wonderful. It's a great theme based on one really nice arpeggio, and it was used with excellence.
Gameplay, addicting as he**
Creativity, YES.
Art, WOW, those skeletons are amazing! All the visuals are pretty seamless - Bravo!
I'll have to try a few more games, but I can't not give this a perfect.
This is really awesome! Had a lot of fun! Of course, very little to explore, but I felt totally like wanting to explore more. If you would add darkness, torches, different bombs, different dig sites (so you know before digging what "quality" you can expect) et cetera then this could become a really really good game!
Thanks for the feedback and ideas for improvement!
Because this was a game jam entry I could not implement everything that I had planned. Torches / darkness and fast travel were definitely on the list.
So far the feedback has been very positive, so I am considering to turn this into a full game. Any further feedback is always welcome :)
Very impressive, I hope you keep with this and flesh it out. Welcome back after 5 years.